In the beginning where you fight some skeletons.For thief there will be a lodge to use your abillity and all you have to do is kick an enemy until it dies, for hizard try to create a cude and throw it on it's head. In a single level, kill one monster by jumping on it with the Knight, one with the Wizard's abilities and one with the Thief's grappling hook kickīest map to get it is Academy Hallways. Use the Bow from the thief class to kill enemies from distance. Survive a level other than Astral Academy without any damageĬhoose Academy Hallways map. The harder the difficulty is the more damage you take as well.Make sure to finish the level as well so it will unlock. You can either die from enemies or fall into traps to die faster. If you haven't got it then change to the 3rd character.Ĭomplete a level with 25 or more character deaths You can acquire this achievement on the map Crystal Caverns.When you reach the area with water jump on the water and when you go underneath you can see how much breath each character has.Wait untill one of the chars air meter gets low then switch and wait for the other to get lower. Stay underwater for more than 20 seconds without taking damage And it's very good, as our freshly minted Trine review points out.All you have to do is finish the story of the game and it will unlock. Trine is released on PC next Friday, 10th July, in Europe. Ultimately it's the game part that really matters and helps us sleep at night, though." "Trine as a project is a big mess," he rued, "as opposed to Trine as a game, which is pretty sweet. The problem is that this is not really the optimal way to do a game (or a game launch). We're really happy that it's coming to PSN and if we get it to XBLA, then we're even happier. "You know, at one point Trine was a PC-only game. We're working with Atlus to make it happen but it depends on so many things again." "Seriously, we want Trine to be on XBLA but it, too, is out of our hands. "Well do you think we want to do things the easy way? Hah," quipped Kinnunen. US publisher Atlus confirmed it at E3, but this was later dubbed "speculation" by Frozenbyte. There's been confusion over an Xbox Live Arcade version of Trine recently, too. If it gets through OK, then I'm sure the release date will be announced shortly." "It's in the process of going through all the checks and such, so right now I'm not sure how long it's going to take or if we have to do some final fixes. "As for the PSN release date, I think your guess is as good as mine," he offered. Trine is a side-scrolling platformer based around three heroes with unique skills that must be interchanged to overcome puzzles and scenarios. We'll be better prepared in the future," admitted Kinnunen. "We never had the same problems in this scale with our Shadowgrounds games so this whole situation caught us by surprise. The same goes for the EUR/USD disparity, it's just out of our hands. "We would love to have the game sold at the same price point across all platforms and methods, but these things are sometimes unbelievably complex when there's so many partners involved. "We are happy with this price point, and we don't think anyone will be disappointed by the PC version or its value for money," he said. Frozenbyte has told Eurogamer that Trine as a project is "a big mess", and that the disparity between prices and the platforms the game is released for are issues the studio will be better prepared to handle next time around.ĭeveloper spokesperson Joel Kinnunen was reacting to fans who are frustrated that Trine will cost twice as much on PC (USD 40 / GBP 20) as on PS3, where the game will be around 20 dollars - Kinnunen didn't want to guess at a GBP or EUR price.
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